New course | Undergraduate |
First term offered : Fall 2013 | ||
Course Prefix&Number | Descriptive Title | Credits/Hours |
CS125 | Introduction to Computer Game Development | 4 - |
Abbreviation for Class Schedule(20 spaces) Intro game dev |
Catalog Description: This course provides a gentle introduction to computing. Students will be exposed to fundamentals of programming by building digital/computer games using a high level game development framework; no prior programming experience required. By participating in this course students will gain insights into how programs are designed and developed, learn about the software engineering process, and improve problem solving skills by creating a digital/computer game. Students will design and develop a digital game at a level appropriate for their background and experience. |
Course Goal and Objectives: ➢ Discuss a general software development process ➢ Describe an effective methodology for game development and testing, emphasizing interdisciplinary teamwork. ➢ Design a digital game concept using fundamental software development methodologies ➢ Prototype, implement and test a digital game ➢ Discuss the history and business of the digital gaming industry. ➢ Discuss the interdisciplinary nature involved in the development of digital games: graphic arts, psychology, mathematics, business, computer science. |
Justification for adding the course (e.g. alignment with other institutions, program revision, etc.): Dean Scheck has requested that we expand the number of ¿attractor¿ courses in Computer Science. This course is part of our proposed changes to the Information Science Major. The changes allow students who show an aptitude for computer science to move into the major using the courses they have already taken to to satisfy the Math/Computer Science requirements of the LACC. The course will be offered both online and in a traditional lecture/lab format. |
Faculty and facilities needed: No new faculty or facilities needed |
Brief Course outline: Week 1 Class Introduction & Overview, Historical Elements of Gaming Week 2 Game Players, Mon-L1, Q1 Week 3 Game Elements, Mon - L2 Week 4 Storytelling, Mon ¿ L3, Q2 Week 5 Characters, Mon ¿ L4, FP-CD Week 6 Game Play and Game Levels Mon ¿ L5, Wed ¿ FP-Pt, Q3 Week 7 Chapters 8 & 9: Game Interfaces, Game Audio Week 8 Team Development Process. Mon ¿ L6, FP-DD, FP ¿ Alpha, Q4 Week 9 The Engineering Process Week 10 Release planning FP - Beta Q5 Week 11 Project Presentation |
Step | Approver | Decision | Timestamp |
---|---|---|---|
1 - Department | David Olson | Approved | February 12 2013 |
2 - Division | David Olson | Approved | February 12 2013 |
3 - Division Curriculum | John Marsaglia | Approved | February 13 2013 |
5 - Curriculum Committee | Thaddeus Shannon | Approved | February 19 2013 |
6 - Faculty Senate | Keller Coker | Approved | February 21 2013 |
7 - Dean | Stephen Scheck | Approved | February 23 2013 |
8 - Provost | Kent Neely | Approved | February 25 2013 |
TemporaryCourseApprovalForm-CS125-UPDATED.doc.odt | Download |