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Nature of course request C02266 :

New course Undergraduate

First term offered : Fall 2013
Course Prefix&Number Descriptive Title Credits/Hours
CS125 Introduction to Computer Game Development 4 -




Abbreviation for Class Schedule(20 spaces)
Intro game dev
Catalog Description:
This course provides a gentle introduction to computing. Students will be exposed to fundamentals of programming by building digital/computer games using a high level game development framework; no prior programming experience required. By participating in this course students will gain insights into how programs are designed and developed, learn about the software engineering process, and improve problem solving skills by creating a digital/computer game. Students will design and develop a digital game at a level appropriate for their background and experience.
Course Goal and Objectives:
➢ Discuss a general software development process ➢ Describe an effective methodology for game development and testing, emphasizing interdisciplinary teamwork. ➢ Design a digital game concept using fundamental software development methodologies ➢ Prototype, implement and test a digital game ➢ Discuss the history and business of the digital gaming industry. ➢ Discuss the interdisciplinary nature involved in the development of digital games: graphic arts, psychology, mathematics, business, computer science.
Justification for adding the course (e.g. alignment with other institutions, program revision, etc.):
Dean Scheck has requested that we expand the number of ¿attractor¿ courses in Computer Science. This course is part of our proposed changes to the Information Science Major. The changes allow students who show an aptitude for computer science to move into the major using the courses they have already taken to to satisfy the Math/Computer Science requirements of the LACC. The course will be offered both online and in a traditional lecture/lab format.
Faculty and facilities needed:
No new faculty or facilities needed
Brief Course outline:
Week 1 Class Introduction & Overview, Historical Elements of Gaming Week 2 Game Players, Mon-L1, Q1 Week 3 Game Elements, Mon - L2 Week 4 Storytelling, Mon ¿ L3, Q2 Week 5 Characters, Mon ¿ L4, FP-CD Week 6 Game Play and Game Levels Mon ¿ L5, Wed ¿ FP-Pt, Q3 Week 7 Chapters 8 & 9: Game Interfaces, Game Audio Week 8 Team Development Process. Mon ¿ L6, FP-DD, FP ¿ Alpha, Q4 Week 9 The Engineering Process Week 10 Release planning FP - Beta Q5 Week 11 Project Presentation


Approval Queue C02266
Step Approver Decision Timestamp
1 - Department David Olson ApprovedFebruary 12 2013
2 - Division David Olson ApprovedFebruary 12 2013
3 - Division Curriculum John Marsaglia ApprovedFebruary 13 2013
5 - Curriculum Committee Thaddeus Shannon ApprovedFebruary 19 2013
6 - Faculty Senate Keller Coker ApprovedFebruary 21 2013
7 - Dean Stephen Scheck ApprovedFebruary 23 2013
8 - Provost Kent Neely ApprovedFebruary 25 2013


Attached Files:
TemporaryCourseApprovalForm-CS125-UPDATED.doc.odt   Download
Contact

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